The other elder people — humbled by the Wrath but far better integrated than the Elves.
Overview
- About 6” shorter than humans on average but as massive as a human 6” taller.
- Lost most ancestral underground strongholds to the Wrath and the Corrupted; found a new place among the Peoples as soldiers and craftspeople. Few are Blessed, but many serve the Church.
- The locations of most old strongholds have been lost.
Khazak Dol
A great dwarven stronghold rediscovered ~30 years ago in northeastern Hazad. With Sultan Fahim’s blessing there has been a major rebuilding and recolonization effort — and a resurgence of dwarven interest in resettling other lost holds. The Sultan’s policy of limiting access to the site has caused friction. See Khazak Dol.
Speculation
Crown Prince Awad died “exploring Dwarven ruins to the north.” (S1) Whether that means Khazak Dol or another site — and what he was doing there — is an open question. See The Death of Crown Prince Awad.
Clan Zum
The only major dwarven clan in Hazad; diversified from traditional glassmaking into many trades. Split into sub-clans (Zum-Akar, Zum-Gromir, etc.), each with an Elder; a yearly Meet settles disputes and sets policy. Dolgrim Zum-Akar of Uncle’s Men is Zum-Akar. Some dwarves have arrived from across the Circle Sea because of The Troubles, so far in small numbers. See Clan Zum.
The Modernists are the Hazadi political faction friendliest to the dwarves.
The Six Great Clans (GM)
The Knowledge & Technology primer lists the six surviving great clans and their traditional craft associations — traditions, not occupational castes: a dwarf may practice any trade, and humans work in all these fields. What the clans preserve is unusually deep apprenticeship and institutional memory, not magic.
| Clan | Craft tradition | Where |
|---|---|---|
| Zum | Glasswork — Karven glass is its famous face in Hazad | Hazad (the only great clan here) |
| Agaddum | Stonework and masonry — especially difficult stone construction | Averoigne |
| Grum | Complex metalwork and clockwork — the finest known | western Morrschatten |
| Drang | Leatherwork and animal materials | Cardacci |
| Khazak | Weaving | Cardacci |
| Dzur | Forging and large-scale metalwork | Cardacci |
Western Clans
The GM’s Western Kingdoms primer (2026-08-15) fills in the western clan map:
- Clan Grum — metalworking and devices; current major clanhold in western Morrschatten, with “a prestigious tradition of precision mechanisms” (GM) — which is the orrery Estelle gave Farraj to the letter. (S6)
- Clan Agaddum — the clan of Marin of Clan Agaddum, squire to Elysant Peppin, killed in Halwa in Fall 1734. Another Agaddum dwarf — Marin’s older cousin — was among the party that killed the demon in southern Morrschatten in Fall 1732, the kill that recovered On the Summoning of Guardian Spirits. (GM, S6) That cousin may still be alive, and is the party’s only traceable route to the 1732 demon party.
- A major Agaddum settlement lies in Averoigne; the clan is especially associated with stonework and masonry. (GM) (Spelling resolved by the GM 2026-08-15: Agaddum, two d’s — the primer’s spelling; the Session 6 corrections’ “Agaddum” is kept as an alias.)
- In Cardacci, three great clans (all GM): Clan Drang (leatherwork and animal materials) · Clan Khazak (weaving) · Clan Dzur (forging and large-scale metalwork).
Speculation
Clan Khazak weaves in Cardacci; Khazak Dol is the great rediscovered hold in Hazad. Same name, two places, and nobody has said whether the clan once held the Dol, or fled it in the Wrath, or merely shares a common dwarven name-root. If the connection is real, the Sultan’s access limits at Khazak Dol are keeping a western clan from its ancestral home — which would interest more than dwarves. Asked (2026-08-15): the GM says it is unknown whether there is any connection — genuinely open, not secretly settled.
Speculation
Dwarves keep turning up next to the sanctum material. A dwarf on the Owl’s Summer 1733 expedition to the Sanctum of Sethariel (Mamud and a Halwa source, S5); a dwarf in the Fall 1734 escort; a western dwarven clan on the orrery; and Crown Prince Awad dead in dwarven ruins. Probably four coincidences. Five, as of S8: some of the symbols in the Owl’s sanctum equations are old dwarven (Master Bahadir — see The Recovered Documents). But if the party ever gets a name for the 1733 dwarf, compare it against Agaddum and Grum — and note that Clan Zum’s yearly Meet and Dolgrim Zum-Akar are a way to ask about western clans without crossing the Circle Sea.